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paperbackEngels382 blz.9780865478978
1e druk
13-4-2020
During his more than 40 years in the business, Richard Williams has been one of the true innovators, and serves as the link between the golden age of animation by hand and the new computer animation successes. Meer
paperbackEngels412 blz.9781430247975
2e druk
12-10-2012
In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now Google TV Android Apps for the Android game app developer repertoire. Meer
paperbackEngels316 blz.9781430258308
1e druk
23-8-2013
'Beginning Android C++ Game Development' introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). Meer
gebondenEngels288 blz.9781956403251
1e druk
17-7-2023
The Game Master's Book of Astonishing Random Tables provides hundreds of tables for nearly every worldbuilding and gameplay situation GMs may come across. Meer
ingenaaidEngels255 blz.9781484237441
1e druk
10-7-2018
Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Meer
paperbackEngels548 blz.9780240818818
1e druk
7-7-2011
Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Meer
paperbackEngels548 blz.9780367548414
2e druk
23-4-2021
This new edition features new and much refreshed chapters, including an all-new Part IV on the problem of how to measure skill in games. Meer
paperbackEngels473 blz.9781402014932
1e druk
31-10-2003
Proceedings of the NATO Advanced Study Institute, Stony Brook, New York, U.S.A., from 7 to 17 July 1999 Meer
paperbackEngels499 blz.9780134597201
1e druk
28-3-2018
C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Meer
gebondenEngels224 blz.9780262042604
1e druk
10-9-2019
In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Meer
paperbackEngels480 blz.9780240815824
2e druk
17-6-2011
Andrew Gahan delivers the expert techniques in '3ds Max Modeling for Games, 2nd edition'. Meer
paperbackEngels534 blz.9780367482596
1e druk
27-8-2020
This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. Meer
gebondenEngels416 blz.9781119259763
2e druk
25-8-2017
'Algorithms and Networking for Computer Games, Second Edition' is written from the perspective of the computer scientist. Meer
paperbackEngels430 blz.9781098113711
2e druk
25-8-2023
This cookbook pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible. Meer
gebondenEngels240 blz.9781956403053
1e druk
22-11-2022
Everything you need to make dragons the centerpiece of your campaign, full of mystery, terror and legendary excitement. Meer
gebondenEngels256 blz.9781956403411
11-12-2023
This exciting book provides GMs with more than two dozen major villains and their followers for use across all levels of 5E RPG play. Meer
gebondenEngels337 blz.9783319635187
1e druk
26-2-2018
The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. Meer
paperbackEngels337 blz.9783319875767
1e druk
4-6-2019
After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. Meer
paperbackEngels240 blz.9780071343367
1e druk
1-5-1999
paperbackEngels258 blz.9781430219682
2009e druk
24-6-2009
With games on the iPhone the most popular category on Apple’s Application Store, this is the first book specifically about developing games on the iPhone. Meer